Branding in 3D
Testing how far a flat identity mark can be pushed into a physical, lit, rotating object before it stops reading as the same mark.
Expérimentations, prototypes et études en technologie créative — plus bruts que les projets clients de /work.
Testing how far a flat identity mark can be pushed into a physical, lit, rotating object before it stops reading as the same mark.
An internal tool that drafts first-pass campaign variants from a brief — reviewed and rewritten by strategy before anything ships.
A study in kinetic type built entirely from variable-font axes rather than pre-rendered animation frames.
A single scroll-driven WebGL scene, built to test how much interactivity a mobile device can hold before frame rate suffers.
An early concept exploring generative layout systems for editorial pages that never look the same way twice.
A rule-based pattern generator built from the studio's own grid and registration-mark language, used to test packaging variants quickly.